about

Based on years of experience as a live events and media producer, matched up with top developers in the WebXR field, Spatialized.Events can help you to run your meetup, conference, or festival.

Spatialized.Events is a virtual events company that develops and executes engaging and interactive virtual experiences for third-party clients. Using a variety of platforms, including a custom 360° Theatre, clients can host online movie premieres, film festivals, watch parties, conferences, audience-testing screeners, and much more. 

At the heart of Spatialized.Events theaters is the customizable 360° exhibition platform featuring instant-on 4K spherical video, with stereoscopic and VR support, ambisonic or 5.1 audio, built on a mature WebXR engine, and Amazon Web Services (which also powers Netflix and Hulu).

After hosting immersive festivals and one of the world’s largest XR conferences (VRTO – Virtual and Augmented World Conference & Expo), Spatialized.Events continues to grow and partner with additional international festivals to showcase their 360 video and traditional video content in a highly-optimized, customizable 3D world that runs from a web browser. Did we mention the spaces also feature VOIP and video chat and Eventbrite integration?

Unlike proprietary software-based solutions, Spatialized.Events can push updates instantly. The turnkey solution for exhibition of spherical and 2D cinema also features a dashboard for adding users, editing video metadata on the fly, monitoring user sessions for potential issues, and direct Eventbrite integration.

meet the team

keram malicki-sanchez

He is director and programmer of the VRTO Virtual & Augmented Reality World Conference & Expo, and the FIVARS Festival of International Virtual & Augmented Reality Stories – both of which he founded in 2015. Malicki-Sanchez has been invited to speak about the intersection of technology and the arts for the past 25 year. He most recently contributed essays to two books being published in 2020: “Dyscorpia: Future Intersections of the Body and Technology,” Edited by Marilene Oliver and Daniel Laforest, Published by Dept of Art and Design, University of Alberta and “Handbook of Research on the Global Impacts and Roles of Immersive Media” (editors: Jacquelyn Ford Morie (All These Worlds, LLC, USA) and Kate McCallum (Bridge Arts Media, USA and Vortex Immersion Media, USA).

james baicoianu

stephanie greenall

Stephanie has over a decade of experience in event production, from intimate workshops to large scale conferences. In addition to events, she has provided consultation services for a number of VR, AR and Interactive Digital Media companies.